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			381 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			381 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
'use strict';
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const zlib_deflate = require('./zlib/deflate');
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const utils        = require('./utils/common');
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const strings      = require('./utils/strings');
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const msg          = require('./zlib/messages');
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const ZStream      = require('./zlib/zstream');
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const toString = Object.prototype.toString;
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/* Public constants ==========================================================*/
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/* ===========================================================================*/
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const {
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  Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FULL_FLUSH, Z_FINISH,
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  Z_OK, Z_STREAM_END,
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  Z_DEFAULT_COMPRESSION,
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  Z_DEFAULT_STRATEGY,
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  Z_DEFLATED
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} = require('./zlib/constants');
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/* ===========================================================================*/
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/**
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 * class Deflate
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 *
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 * Generic JS-style wrapper for zlib calls. If you don't need
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 * streaming behaviour - use more simple functions: [[deflate]],
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 * [[deflateRaw]] and [[gzip]].
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 **/
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/* internal
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 * Deflate.chunks -> Array
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 *
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 * Chunks of output data, if [[Deflate#onData]] not overridden.
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 **/
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/**
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 * Deflate.result -> Uint8Array
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 *
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 * Compressed result, generated by default [[Deflate#onData]]
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 * and [[Deflate#onEnd]] handlers. Filled after you push last chunk
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 * (call [[Deflate#push]] with `Z_FINISH` / `true` param).
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 **/
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/**
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 * Deflate.err -> Number
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 *
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 * Error code after deflate finished. 0 (Z_OK) on success.
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 * You will not need it in real life, because deflate errors
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 * are possible only on wrong options or bad `onData` / `onEnd`
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 * custom handlers.
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 **/
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/**
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 * Deflate.msg -> String
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 *
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 * Error message, if [[Deflate.err]] != 0
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 **/
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/**
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 * new Deflate(options)
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 * - options (Object): zlib deflate options.
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 *
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 * Creates new deflator instance with specified params. Throws exception
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 * on bad params. Supported options:
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 *
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 * - `level`
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 * - `windowBits`
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 * - `memLevel`
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 * - `strategy`
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 * - `dictionary`
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 *
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 * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
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 * for more information on these.
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 *
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 * Additional options, for internal needs:
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 *
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 * - `chunkSize` - size of generated data chunks (16K by default)
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 * - `raw` (Boolean) - do raw deflate
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 * - `gzip` (Boolean) - create gzip wrapper
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 * - `header` (Object) - custom header for gzip
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 *   - `text` (Boolean) - true if compressed data believed to be text
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 *   - `time` (Number) - modification time, unix timestamp
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 *   - `os` (Number) - operation system code
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 *   - `extra` (Array) - array of bytes with extra data (max 65536)
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 *   - `name` (String) - file name (binary string)
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 *   - `comment` (String) - comment (binary string)
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 *   - `hcrc` (Boolean) - true if header crc should be added
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 *
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 * ##### Example:
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 *
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 * ```javascript
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 * const pako = require('pako')
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 *   , chunk1 = new Uint8Array([1,2,3,4,5,6,7,8,9])
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 *   , chunk2 = new Uint8Array([10,11,12,13,14,15,16,17,18,19]);
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 *
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 * const deflate = new pako.Deflate({ level: 3});
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 *
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 * deflate.push(chunk1, false);
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 * deflate.push(chunk2, true);  // true -> last chunk
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 *
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 * if (deflate.err) { throw new Error(deflate.err); }
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 *
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 * console.log(deflate.result);
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 * ```
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 **/
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function Deflate(options) {
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  this.options = utils.assign({
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    level: Z_DEFAULT_COMPRESSION,
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    method: Z_DEFLATED,
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    chunkSize: 16384,
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    windowBits: 15,
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    memLevel: 8,
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    strategy: Z_DEFAULT_STRATEGY
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  }, options || {});
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  let opt = this.options;
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  if (opt.raw && (opt.windowBits > 0)) {
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    opt.windowBits = -opt.windowBits;
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  }
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  else if (opt.gzip && (opt.windowBits > 0) && (opt.windowBits < 16)) {
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    opt.windowBits += 16;
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  }
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  this.err    = 0;      // error code, if happens (0 = Z_OK)
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  this.msg    = '';     // error message
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  this.ended  = false;  // used to avoid multiple onEnd() calls
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  this.chunks = [];     // chunks of compressed data
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  this.strm = new ZStream();
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  this.strm.avail_out = 0;
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  let status = zlib_deflate.deflateInit2(
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    this.strm,
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    opt.level,
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    opt.method,
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    opt.windowBits,
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    opt.memLevel,
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    opt.strategy
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  );
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  if (status !== Z_OK) {
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    throw new Error(msg[status]);
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  }
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  if (opt.header) {
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    zlib_deflate.deflateSetHeader(this.strm, opt.header);
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  }
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  if (opt.dictionary) {
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    let dict;
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    // Convert data if needed
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    if (typeof opt.dictionary === 'string') {
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      // If we need to compress text, change encoding to utf8.
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      dict = strings.string2buf(opt.dictionary);
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    } else if (toString.call(opt.dictionary) === '[object ArrayBuffer]') {
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      dict = new Uint8Array(opt.dictionary);
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    } else {
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      dict = opt.dictionary;
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    }
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    status = zlib_deflate.deflateSetDictionary(this.strm, dict);
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    if (status !== Z_OK) {
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      throw new Error(msg[status]);
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    }
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    this._dict_set = true;
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  }
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}
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/**
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 * Deflate#push(data[, flush_mode]) -> Boolean
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 * - data (Uint8Array|ArrayBuffer|String): input data. Strings will be
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 *   converted to utf8 byte sequence.
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 * - flush_mode (Number|Boolean): 0..6 for corresponding Z_NO_FLUSH..Z_TREE modes.
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 *   See constants. Skipped or `false` means Z_NO_FLUSH, `true` means Z_FINISH.
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 *
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 * Sends input data to deflate pipe, generating [[Deflate#onData]] calls with
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 * new compressed chunks. Returns `true` on success. The last data block must
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 * have `flush_mode` Z_FINISH (or `true`). That will flush internal pending
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 * buffers and call [[Deflate#onEnd]].
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 *
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 * On fail call [[Deflate#onEnd]] with error code and return false.
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 *
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 * ##### Example
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 *
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 * ```javascript
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 * push(chunk, false); // push one of data chunks
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 * ...
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 * push(chunk, true);  // push last chunk
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 * ```
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 **/
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Deflate.prototype.push = function (data, flush_mode) {
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  const strm = this.strm;
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  const chunkSize = this.options.chunkSize;
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  let status, _flush_mode;
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  if (this.ended) { return false; }
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  if (flush_mode === ~~flush_mode) _flush_mode = flush_mode;
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  else _flush_mode = flush_mode === true ? Z_FINISH : Z_NO_FLUSH;
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  // Convert data if needed
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  if (typeof data === 'string') {
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    // If we need to compress text, change encoding to utf8.
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    strm.input = strings.string2buf(data);
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  } else if (toString.call(data) === '[object ArrayBuffer]') {
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    strm.input = new Uint8Array(data);
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  } else {
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    strm.input = data;
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  }
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  strm.next_in = 0;
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  strm.avail_in = strm.input.length;
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  for (;;) {
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    if (strm.avail_out === 0) {
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      strm.output = new Uint8Array(chunkSize);
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      strm.next_out = 0;
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      strm.avail_out = chunkSize;
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    }
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    // Make sure avail_out > 6 to avoid repeating markers
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    if ((_flush_mode === Z_SYNC_FLUSH || _flush_mode === Z_FULL_FLUSH) && strm.avail_out <= 6) {
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      this.onData(strm.output.subarray(0, strm.next_out));
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      strm.avail_out = 0;
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      continue;
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    }
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    status = zlib_deflate.deflate(strm, _flush_mode);
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    // Ended => flush and finish
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    if (status === Z_STREAM_END) {
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      if (strm.next_out > 0) {
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        this.onData(strm.output.subarray(0, strm.next_out));
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      }
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      status = zlib_deflate.deflateEnd(this.strm);
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      this.onEnd(status);
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      this.ended = true;
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      return status === Z_OK;
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    }
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    // Flush if out buffer full
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    if (strm.avail_out === 0) {
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      this.onData(strm.output);
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      continue;
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    }
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    // Flush if requested and has data
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    if (_flush_mode > 0 && strm.next_out > 0) {
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      this.onData(strm.output.subarray(0, strm.next_out));
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      strm.avail_out = 0;
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      continue;
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    }
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    if (strm.avail_in === 0) break;
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  }
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  return true;
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};
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/**
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 * Deflate#onData(chunk) -> Void
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 * - chunk (Uint8Array): output data.
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 *
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 * By default, stores data blocks in `chunks[]` property and glue
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 * those in `onEnd`. Override this handler, if you need another behaviour.
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 **/
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Deflate.prototype.onData = function (chunk) {
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  this.chunks.push(chunk);
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};
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/**
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 * Deflate#onEnd(status) -> Void
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 * - status (Number): deflate status. 0 (Z_OK) on success,
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 *   other if not.
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 *
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 * Called once after you tell deflate that the input stream is
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 * complete (Z_FINISH). By default - join collected chunks,
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 * free memory and fill `results` / `err` properties.
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 **/
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Deflate.prototype.onEnd = function (status) {
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  // On success - join
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  if (status === Z_OK) {
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    this.result = utils.flattenChunks(this.chunks);
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  }
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  this.chunks = [];
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  this.err = status;
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  this.msg = this.strm.msg;
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};
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/**
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 * deflate(data[, options]) -> Uint8Array
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 * - data (Uint8Array|ArrayBuffer|String): input data to compress.
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 * - options (Object): zlib deflate options.
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 *
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 * Compress `data` with deflate algorithm and `options`.
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 *
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 * Supported options are:
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 *
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 * - level
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 * - windowBits
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 * - memLevel
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 * - strategy
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 * - dictionary
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 *
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 * [http://zlib.net/manual.html#Advanced](http://zlib.net/manual.html#Advanced)
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 * for more information on these.
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 *
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 * Sugar (options):
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 *
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 * - `raw` (Boolean) - say that we work with raw stream, if you don't wish to specify
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 *   negative windowBits implicitly.
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 *
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 * ##### Example:
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 *
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 * ```javascript
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 * const pako = require('pako')
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 * const data = new Uint8Array([1,2,3,4,5,6,7,8,9]);
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 *
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 * console.log(pako.deflate(data));
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 * ```
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 **/
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function deflate(input, options) {
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  const deflator = new Deflate(options);
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  deflator.push(input, true);
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  // That will never happens, if you don't cheat with options :)
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  if (deflator.err) { throw deflator.msg || msg[deflator.err]; }
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  return deflator.result;
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}
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/**
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 * deflateRaw(data[, options]) -> Uint8Array
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 * - data (Uint8Array|ArrayBuffer|String): input data to compress.
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 * - options (Object): zlib deflate options.
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 *
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 * The same as [[deflate]], but creates raw data, without wrapper
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 * (header and adler32 crc).
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 **/
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function deflateRaw(input, options) {
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  options = options || {};
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  options.raw = true;
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  return deflate(input, options);
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}
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/**
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 * gzip(data[, options]) -> Uint8Array
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 * - data (Uint8Array|ArrayBuffer|String): input data to compress.
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 * - options (Object): zlib deflate options.
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 *
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 * The same as [[deflate]], but create gzip wrapper instead of
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 * deflate one.
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 **/
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function gzip(input, options) {
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  options = options || {};
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  options.gzip = true;
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  return deflate(input, options);
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}
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module.exports.Deflate = Deflate;
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module.exports.deflate = deflate;
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module.exports.deflateRaw = deflateRaw;
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module.exports.gzip = gzip;
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module.exports.constants = require('./zlib/constants');
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