doc: recommend turn on psram xip feature for bounbe buffer mode

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morris
2022-12-15 15:04:37 +08:00
parent 4fac26e0a9
commit 15e98dc7d3
5 changed files with 11 additions and 8 deletions

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@@ -381,7 +381,11 @@ More LCD panel drivers and touch drivers are available in `IDF Component Registr
Bounce Buffer with Single PSRAM Frame Buffer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mode allocates two so-called ``bounce buffers`` from the internal memory, and a main frame buffer that is still in PSRAM. This mode is selected by setting the :cpp:member:`esp_lcd_rgb_panel_config_t::fb_in_psram` flag and additionally specifying a non-zero :cpp:member:`esp_lcd_rgb_panel_config_t::bounce_buffer_size_px` value. The bounce buffers only need to be large enough to hold a few lines of display data, which is significantly less than the main frame buffer. The LCD peripheral will use DMA to read data from one of the bounce buffers, and meanwhile an interrupt routine will use the CPU DCache to copy data from the main PSRAM frame buffer into the other bounce buffer. Once the LCD peripheral has finished reading the bounce buffer, the two buffers change place and the CPU can fill the others. The advantage of this mode is that, you can achieve higher pixel clock frequency. As the bounce buffers are larger than the FIFOs in the EDMA path, this method is also more robust against short bandwidth spikes. The downside is a major increase in CPU use and the LCD **CAN'T** work if the cache is disabled by flash operations, e.g. OTA or NVS write.
This mode allocates two so-called ``bounce buffers`` from the internal memory, and a main frame buffer that is still in PSRAM. This mode is selected by setting the :cpp:member:`esp_lcd_rgb_panel_config_t::fb_in_psram` flag and additionally specifying a non-zero :cpp:member:`esp_lcd_rgb_panel_config_t::bounce_buffer_size_px` value. The bounce buffers only need to be large enough to hold a few lines of display data, which is significantly less than the main frame buffer. The LCD peripheral will use DMA to read data from one of the bounce buffers, and meanwhile an interrupt routine will use the CPU DCache to copy data from the main PSRAM frame buffer into the other bounce buffer. Once the LCD peripheral has finished reading the bounce buffer, the two buffers change place and the CPU can fill the others. The advantage of this mode is that, you can achieve higher pixel clock frequency. As the bounce buffers are larger than the FIFOs in the EDMA path, this method is also more robust against short bandwidth spikes. The downside is a major increase in CPU use and the LCD **CAN'T** work if we disable the cache of the external memory, via e.g. OTA or NVS write to the main flash.
.. note::
It's highly recommended to turn on the "PSRAM XIP (Execute In Place)" feature in this mode by enabling the Kconfig options: :ref:`CONFIG_SPIRAM_FETCH_INSTRUCTIONS` and :ref:`CONFIG_SPIRAM_RODATA`, which allows the CPU to fetch instructions and readonly data from the PSRAM instead of the main flash. What's more, the external memory cache won't be disabled even if you attempt to write to the main flash through SPI1. This makes it possible to display an OTA progress bar for your application.
.. code:: c