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Examples/spi_master: spiffier graphics
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153
examples/peripherals/spi_master/main/decode_image.c
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153
examples/peripherals/spi_master/main/decode_image.c
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/* SPI Master example: jpeg decoder.
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This example code is in the Public Domain (or CC0 licensed, at your option.)
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Unless required by applicable law or agreed to in writing, this
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software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied.
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*/
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/*
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The image used for the effect on the LCD in the SPI master example is stored in flash
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as a jpeg file. This file contains the decode_image routine, which uses the tiny JPEG
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decoder library in ROM to decode this JPEG into a format that can be sent to the display.
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Keep in mind that the decoder library cannot handle progressive files (will give
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``Image decoder: jd_prepare failed (8)`` as an error) so make sure to save in the correct
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format if you want to use a different image file.
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*/
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#include "decode_image.h"
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#include "rom/tjpgd.h"
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#include "esp_log.h"
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#include <string.h>
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//Reference the binary-included jpeg file
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extern const uint8_t image_jpg_start[] asm("_binary_image_jpg_start");
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extern const uint8_t image_jpg_end[] asm("_binary_image_jpg_end");
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//Define the height and width of the jpeg file. Make sure this matches the actual jpeg
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//dimensions.
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#define IMAGE_W 336
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#define IMAGE_H 256
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const char *TAG="ImageDec";
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//Data that is passed from the decoder function to the infunc/outfunc functions.
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typedef struct {
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const unsigned char *inData; //Pointer to jpeg data
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int inPos; //Current position in jpeg data
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uint16_t **outData; //Array of IMAGE_H pointers to arrays of IMAGE_W 16-bit pixel values
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int outW; //Width of the resulting file
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int outH; //Height of the resulting file
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} JpegDev;
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//Input function for jpeg decoder. Just returns bytes from the inData field of the JpegDev structure.
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static UINT infunc(JDEC *decoder, BYTE *buf, UINT len)
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{
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//Read bytes from input file
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JpegDev *jd=(JpegDev*)decoder->device;
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if (buf!=NULL) memcpy(buf, jd->inData+jd->inPos, len);
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jd->inPos+=len;
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return len;
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}
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//Output function. Re-encodes the RGB888 data from the decoder as big-endian RGB565 and
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//stores it in the outData array of the JpegDev structure.
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static UINT outfunc(JDEC *decoder, void *bitmap, JRECT *rect)
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{
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JpegDev *jd=(JpegDev*)decoder->device;
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uint8_t *in=(uint8_t*)bitmap;
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for (int y=rect->top; y<=rect->bottom; y++) {
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for (int x=rect->left; x<=rect->right; x++) {
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//We need to convert the 3 bytes in `in` to a rgb565 value.
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uint16_t v=0;
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v|=((in[0]>>3)<<11);
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v|=((in[1]>>2)<<5);
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v|=((in[2]>>3)<<0);
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//The LCD wants the 16-bit value in big-endian, so swap bytes
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v=(v>>8)|(v<<8);
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jd->outData[y][x]=v;
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in+=3;
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}
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}
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return 1;
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}
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//Size of the work space for the jpeg decoder.
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#define WORKSZ 3100
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//Decode the embedded image into pixel lines that can be used with the rest of the logic.
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esp_err_t decode_image(uint16_t ***pixels)
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{
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char *work=NULL;
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int r;
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JDEC decoder;
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JpegDev jd;
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*pixels=NULL;
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esp_err_t ret=ESP_OK;
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//Alocate pixel memory. Each line is an array of IMAGE_W 16-bit pixels; the `*pixels` array itself contains pointers to these lines.
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*pixels=calloc(IMAGE_H, sizeof(uint16_t*));
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if (*pixels==NULL) {
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ESP_LOGE(TAG, "Error allocating memory for lines");
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ret=ESP_ERR_NO_MEM;
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goto err;
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}
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for (int i=0; i<IMAGE_H; i++) {
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(*pixels)[i]=malloc(IMAGE_W*sizeof(uint16_t));
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if ((*pixels)[i]==NULL) {
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ESP_LOGE(TAG, "Error allocating memory for line %d", i);
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ret=ESP_ERR_NO_MEM;
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goto err;
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}
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}
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//Allocate the work space for the jpeg decoder.
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work=calloc(WORKSZ, 1);
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if (work==NULL) {
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ESP_LOGE(TAG, "Cannot allocate workspace");
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ret=ESP_ERR_NO_MEM;
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goto err;
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}
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//Populate fields of the JpegDev struct.
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jd.inData=image_jpg_start;
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jd.inPos=0;
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jd.outData=*pixels;
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jd.outW=IMAGE_W;
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jd.outH=IMAGE_H;
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//Prepare and decode the jpeg.
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r=jd_prepare(&decoder, infunc, work, WORKSZ, (void*)&jd);
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if (r!=JDR_OK) {
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ESP_LOGE(TAG, "Image decoder: jd_prepare failed (%d)", r);
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ret=ESP_ERR_NOT_SUPPORTED;
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goto err;
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}
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r=jd_decomp(&decoder, outfunc, 0);
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if (r!=JDR_OK) {
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ESP_LOGE(TAG, "Image decoder: jd_decode failed (%d)", r);
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ret=ESP_ERR_NOT_SUPPORTED;
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goto err;
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}
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//All done! Free the work area (as we don't need it anymore) and return victoriously.
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free(work);
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return ret;
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err:
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//Something went wrong! Exit cleanly, de-allocating everything we allocated.
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if (*pixels!=NULL) {
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for (int i=0; i<IMAGE_H; i++) {
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free((*pixels)[i]);
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}
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free(*pixels);
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}
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free(work);
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return ret;
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}
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