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doc/ulp(esp32c3): Excludes ulp and some RTC features from ESP32C3 doc
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@@ -6,8 +6,15 @@ Overview
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--------
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There are several :ref:`memory regions<memory-layout>` where code and data can be placed. Code and read-only data are placed by default in flash,
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writable data in RAM, etc. However, it is sometimes necessary to change these default placements. For example, it may
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be necessary to place critical code in RAM for performance reasons or to place code in RTC memory for use in a wake stub or the ULP coprocessor.
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writable data in RAM, etc. However, it is sometimes necessary to change these default placements.
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.. only:: SOC_ULP_SUPPORTED
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For example, it may be necessary to place critical code in RAM for performance reasons or to place code in RTC memory for use in a wake stub or the ULP coprocessor.
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.. only:: not SOC_ULP_SUPPORTED
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For example, it may be necessary to place critical code in RAM for performance reasons or to place code in RTC memory for use in a wake stub.
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With the linker script generation mechanism, it is possible to specify these placements at the component level within ESP-IDF. The component presents
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information on how it would like to place its symbols, objects or the entire archive. During build the information presented by the components are collected,
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