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https://github.com/espressif/esp-idf.git
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touch: adapt touch-related code to compile with -Wno-format flag
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@@ -12,6 +12,7 @@
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#include <string.h>
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#include <sys/queue.h>
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#include <inttypes.h>
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#include "freertos/FreeRTOS.h"
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#include "freertos/semphr.h"
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#include "esp_log.h"
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@@ -575,7 +576,7 @@ static void matrix_proc_state(te_matrix_handle_t matrix_handle)
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if (matrix_handle->current_state == TE_STATE_PRESS) {
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if (matrix_handle->last_state == TE_STATE_IDLE) { //IDLE ---> Press = On_Press
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matrix_update_position(matrix_handle, press_pos);
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ESP_LOGD(TE_DEBUG_TAG, "matrix press (%d, %d)", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
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ESP_LOGD(TE_DEBUG_TAG, "matrix press (%"PRIu8", %"PRIu8")", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
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if (event_mask & TOUCH_ELEM_EVENT_ON_PRESS) {
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matrix_handle->event = TOUCH_MATRIX_EVT_ON_PRESS;
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matrix_dispatch(matrix_handle, dispatch_method);
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@@ -583,7 +584,7 @@ static void matrix_proc_state(te_matrix_handle_t matrix_handle)
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} else if (matrix_handle->last_state == TE_STATE_PRESS) { //Press ---> Press = On_LongPress
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if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
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if (++matrix_handle->trigger_cnt >= matrix_handle->trigger_thr) {
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ESP_LOGD(TE_DEBUG_TAG, "matrix longpress (%d, %d)", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
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ESP_LOGD(TE_DEBUG_TAG, "matrix longpress (%"PRIu8", %"PRIu8")", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
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matrix_handle->event = TOUCH_MATRIX_EVT_ON_LONGPRESS;
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matrix_dispatch(matrix_handle, dispatch_method);
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matrix_handle->trigger_cnt = 0;
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@@ -592,7 +593,7 @@ static void matrix_proc_state(te_matrix_handle_t matrix_handle)
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}
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} else if (matrix_handle->current_state == TE_STATE_RELEASE) {
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if (matrix_handle->last_state == TE_STATE_PRESS) { //Press ---> Release = On_Release
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ESP_LOGD(TE_DEBUG_TAG, "matrix release (%d, %d)", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
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ESP_LOGD(TE_DEBUG_TAG, "matrix release (%"PRIu8", %"PRIu8")", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
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if (event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) {
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matrix_handle->event = TOUCH_MATRIX_EVT_ON_RELEASE;
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matrix_dispatch(matrix_handle, dispatch_method);
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