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rgb_lcd: rename relax_on_idle to refresh_on_demand
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@@ -125,9 +125,9 @@ typedef struct {
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int bounce_buffer_size_px; /*!< If not-zero, the driver uses a bounce buffer in internal memory to DMA from. Value is in pixels. */
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struct {
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unsigned int disp_active_low: 1; /*!< If this flag is enabled, a low level of display control signal can turn the screen on; vice versa */
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unsigned int relax_on_idle: 1; /*!< If this flag is enabled, the host won't refresh the LCD if nothing changed in host's frame buffer (this is usefull for LCD with built-in GRAM) */
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unsigned int fb_in_psram: 1; /*!< If this flag is enabled, the frame buffer will be allocated from PSRAM preferentially */
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unsigned int bb_do_cache_invalidate:1; /*!< If this flag is enabled, in bounceback mode we'll do a cache invalidate on the read data, freeing the cache. Can be dangerous if data is written from other core. */
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uint32_t refresh_on_demand: 1; /*!< If this flag is enabled, the host only refresh the frame buffer when `esp_lcd_panel_draw_bitmap` is called.
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} flags; /*!< LCD RGB panel configuration flags */
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} esp_lcd_rgb_panel_config_t;
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