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feat(mipi_dsi): support draw_bitmap by DMA2D engine
This feature can be enabled at runtime, by setting esp_lcd_dpi_panel_config_t:🎏:use_dma2d
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@@ -1,5 +1,5 @@
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/*
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* SPDX-FileCopyrightText: 2021-2023 Espressif Systems (Shanghai) CO LTD
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* SPDX-FileCopyrightText: 2021-2024 Espressif Systems (Shanghai) CO LTD
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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@@ -33,15 +33,7 @@
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#define LCD_CMD_VSCRDEF 0x33 // Vertical scrolling definition
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#define LCD_CMD_TEOFF 0x34 // Turns off tearing effect
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#define LCD_CMD_TEON 0x35 // Turns on tearing effect
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#define LCD_CMD_MADCTL 0x36 // Memory data access control
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#define LCD_CMD_MH_BIT (1 << 2) // Display data latch order, 0: refresh left to right, 1: refresh right to left
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#define LCD_CMD_BGR_BIT (1 << 3) // RGB/BGR order, 0: RGB, 1: BGR
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#define LCD_CMD_ML_BIT (1 << 4) // Line address order, 0: refresh top to bottom, 1: refresh bottom to top
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#define LCD_CMD_MV_BIT (1 << 5) // Row/Column order, 0: normal mode, 1: reverse mode
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#define LCD_CMD_MX_BIT (1 << 6) // Column address order, 0: left to right, 1: right to left
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#define LCD_CMD_MY_BIT (1 << 7) // Row address order, 0: top to bottom, 1: bottom to top
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#define LCD_CMD_MADCTL 0x36 // Memory data access control
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#define LCD_CMD_VSCSAD 0x37 // Vertical scroll start address
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#define LCD_CMD_IDMOFF 0x38 // Recover from IDLE mode
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#define LCD_CMD_IDMON 0x39 // Fall into IDLE mode (8 color depth is displayed)
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@@ -52,3 +44,13 @@
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#define LCD_CMD_GDCAN 0x45 // Get scan line
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#define LCD_CMD_WRDISBV 0x51 // Write display brightness
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#define LCD_CMD_RDDISBV 0x52 // Read display brightness value
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/////////// Warning, It turns out that, the following bitmask is not defined as a standard, some manufacturer may use different bit position
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/////////// Please check the datasheet of your LCD panel before using the following bitmask
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/////////// IDF will remove them in the next major release (esp-idf 6.0)
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#define LCD_CMD_MH_BIT (1 << 2) // Display data latch order, 0: refresh left to right, 1: refresh right to left
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#define LCD_CMD_BGR_BIT (1 << 3) // RGB/BGR order, 0: RGB, 1: BGR
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#define LCD_CMD_ML_BIT (1 << 4) // Line address order, 0: refresh top to bottom, 1: refresh bottom to top
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#define LCD_CMD_MV_BIT (1 << 5) // Row/Column order, 0: normal mode, 1: reverse mode
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#define LCD_CMD_MX_BIT (1 << 6) // Column address order, 0: left to right, 1: right to left
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#define LCD_CMD_MY_BIT (1 << 7) // Row address order, 0: top to bottom, 1: bottom to top
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