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change(test_utils): moved test_utils component to tools/test_apps/components/
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138
tools/test_apps/components/test_utils/test_runner.c
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138
tools/test_apps/components/test_utils/test_runner.c
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/*
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* SPDX-FileCopyrightText: 2015-2021 Espressif Systems (Shanghai) CO LTD
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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#include <stdio.h>
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#include "string.h"
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#include "esp_heap_caps.h"
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#include "freertos/FreeRTOS.h"
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#include "freertos/task.h"
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#include "unity.h"
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#include "unity_test_runner.h"
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#include "test_utils.h"
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#include "esp_newlib.h"
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#include "memory_checks.h"
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#ifdef CONFIG_HEAP_TRACING
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#include "esp_heap_trace.h"
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#endif
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static void unity_task(void *pvParameters)
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{
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// Delay a bit to let the main task and any other startup tasks be deleted
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vTaskDelay(pdMS_TO_TICKS(50));
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// Start running unity (prints test menu and doesn't return)
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unity_run_menu();
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}
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void test_main(void)
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{
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// Note: if unpinning this task, change the way run times are calculated in
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// unity_port_esp32.c
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xTaskCreatePinnedToCore(unity_task, "unityTask", UNITY_FREERTOS_STACK_SIZE, NULL,
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UNITY_FREERTOS_PRIORITY, NULL, UNITY_FREERTOS_CPU);
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}
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/* setUp runs before every test */
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void setUp(void)
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{
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// If heap tracing is enabled in kconfig, leak trace the test
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#ifdef CONFIG_HEAP_TRACING
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setup_heap_record();
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#endif
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printf("%s", ""); /* sneakily lazy-allocate the reent structure for this test task */
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#ifdef CONFIG_APP_BUILD_USE_FLASH_SECTIONS
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/* TODO: add sufficient startup code in case of building an ELF file, so that
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* flash cache is initialized and can work in such mode.
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* For now this is disabled to allow running unit tests which don't require
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* flash cache related operations.
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*/
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get_test_data_partition(); /* allocate persistent partition table structures */
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#endif // CONFIG_APP_BUILD_USE_FLASH_SECTIONS
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#ifdef CONFIG_HEAP_TRACING
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heap_trace_start(HEAP_TRACE_LEAKS);
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#endif
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test_utils_record_free_mem();
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test_utils_set_leak_level(CONFIG_UNITY_CRITICAL_LEAK_LEVEL_GENERAL, ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_GENERAL);
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test_utils_set_leak_level(CONFIG_UNITY_WARN_LEAK_LEVEL_GENERAL, ESP_LEAK_TYPE_WARNING, ESP_COMP_LEAK_GENERAL);
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test_utils_set_leak_level(0, ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_LWIP);
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}
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typedef enum {
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NO_LEAK_CHECK,
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DEFAULT_LEAK_CHECK,
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SPECIAL_LEAK_CHECK
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} leak_check_type_t;
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/**
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* It is possible to specify the maximum allowed memory leak level directly in the test case
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* or disable leak checking for a test case.
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* This function checks if this is the case and return the appropriate return value.
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* If a custom leak level has been specified, that custom threshold is written to the value pointed by threshold.
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*/
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static leak_check_type_t leak_check_required(size_t *threshold)
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{
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if (Unity.CurrentDetail1 != NULL) {
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const char *leaks = "[leaks";
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const int len_leaks = strlen(leaks);
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const char *sub_leaks = strstr(Unity.CurrentDetail1, leaks);
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if (sub_leaks != NULL) {
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if (sub_leaks[len_leaks] == ']') {
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return NO_LEAK_CHECK;
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} else if (sub_leaks[len_leaks] == '=') {
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*threshold = strtol(&sub_leaks[len_leaks + 1], NULL, 10);
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return SPECIAL_LEAK_CHECK;
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}
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}
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}
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return DEFAULT_LEAK_CHECK;
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}
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/* tearDown runs after every test */
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void tearDown(void)
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{
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/* some FreeRTOS stuff is cleaned up by idle task */
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vTaskDelay(5);
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/* clean up some of the newlib's lazy allocations */
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esp_reent_cleanup();
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/* We want the teardown to have this file in the printout if TEST_ASSERT fails */
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const char *real_testfile = Unity.TestFile;
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Unity.TestFile = __FILE__;
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/* check if unit test has caused heap corruption in any heap */
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TEST_ASSERT_MESSAGE( heap_caps_check_integrity(MALLOC_CAP_INVALID, true), "The test has corrupted the heap");
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/* check for leaks */
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#ifdef CONFIG_HEAP_TRACING
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heap_trace_stop();
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heap_trace_dump();
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#endif
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size_t leak_threshold_critical = 0;
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size_t leak_threshold_warning = 0;
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leak_check_type_t check_type = leak_check_required(&leak_threshold_critical);
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// In the "special case", only one level can be passed directly from the test case.
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// Hence, we set both warning and critical leak levels to that same value here
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leak_threshold_warning = leak_threshold_critical;
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if (check_type == NO_LEAK_CHECK) {
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// do not check
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} else if (check_type == SPECIAL_LEAK_CHECK) {
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test_utils_finish_and_evaluate_leaks(leak_threshold_warning, leak_threshold_critical);
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} else if (check_type == DEFAULT_LEAK_CHECK) {
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test_utils_finish_and_evaluate_leaks(test_utils_get_leak_level(ESP_LEAK_TYPE_WARNING, ESP_COMP_LEAK_ALL),
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test_utils_get_leak_level(ESP_LEAK_TYPE_CRITICAL, ESP_COMP_LEAK_ALL));
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} else {
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assert(false); // coding error
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}
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Unity.TestFile = real_testfile; // go back to the real filename
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}
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