Merge branch 'docs/add_Chinese_translation_for_api-reference/peripherals/touch_element.rst_backport_v5.1' into 'release/v5.1'

docs: provide CN translation for api-reference/peripherals/touch_element.rst (backport v5.1)

See merge request espressif/esp-idf!25746
This commit is contained in:
Krzysztof Budzynski
2023-09-05 10:22:17 +08:00
2 changed files with 641 additions and 95 deletions

View File

@@ -1,21 +1,23 @@
Touch Element
=============
:link_to_translation:`zh_CN:[中文]`
Overview
--------
Touch Element library provides a high level abstraction for building capacitive touch applications. The library's implementation gives a unified and friendly software interface thus allows for smooth and easy capacitive touch application development. The library is implemented atop the touch sensor driver (please see :doc:`Touch sensor driver API Reference <../peripherals/touch_pad>` for more information regarding low level API usage).
The Touch Element Library is a highly abstracted element library designed on the basis of the touch sensor driver. The library provides a unified and user-friendly software interface to quickly build capacitive touch sensor applications. For more information about the touch sensor driver API, see :doc:`../peripherals/touch_pad`.
Architecture
^^^^^^^^^^^^
Touch Element library configures touch sensor peripherals via touch sensor driver. While some necessary hardware parameters should be passed to :cpp:func:`touch_element_install` and will be configured automatically only after calling :cpp:func:`touch_element_start`, because it will make great influence on the run-time system.
The Touch Element library configures touch sensor peripherals via the touch sensor driver. However, some necessary hardware parameters should be passed to :cpp:func:`touch_element_install` and will be configured automatically only after calling :cpp:func:`touch_element_start`. This sequential order is essential because configuring these parameters has a significant impact on the run-time system. Therefore, they must be configured after calling the start function to ensure the system functions properly.
These parameters include touch channel threshold, waterproof shield sensor driver-level and etc. Touch Element library sets touch sensor interrupt and esp-timer routine up and the hardware information of touch sensor (channel state, channel number) will be obtained in touch sensor interrupt service routine. When the specified channel event occurs, and those hardware information will be passed to the esp-timer callback routine, esp-timer callback routine will dispatch the touch sensor channel information to the touch elements(such as button, slider etc). Then runs the specified algorithm to update touch element's state or calculate its position, dispatch the result to user.
These parameters include touch channel threshold, driver-level of waterproof shield sensor, etc. The Touch Element library sets the touch sensor interrupt and the esp_timer routine up, and the hardware information of the touch sensor (channel state, channel number) will be obtained in the touch sensor interrupt service routine. When the specified channel event occurs, the hardware information is passed to the esp_timer callback routine, which then dispatches the touch sensor channel information to the touch elements (such as button, slider, etc.). The library then runs a specified algorithm to update the touch element's state or calculate its position and dispatches the result accordingly.
So using Touch Element library, user doesn't need to care about the implementation of touch sensor peripheral, Touch Element library will handle most of the hardware information and pass the more meaningful messages to user event handler routine.
So when using the Touch Element library, you are relieved from the implementation details of the touch sensor peripheral. The library handles most of the hardware information and passes the more meaningful messages to the event handler routine.
Workflow of Touch Element library is illustrated in the picture below.
The workflow of the Touch Element library is illustrated in the picture below.
.. figure:: /../_static/touch_element/te_architecture.svg
:scale: 100 %
@@ -26,17 +28,21 @@ Workflow of Touch Element library is illustrated in the picture below.
The features in relation to the Touch Element library in {IDF_TARGET_NAME} are given in the table below.
+--------------------------------------------------------------+---------------------+
| Features | ESP32S2 |
+==============================================================+=====================+
| Touch Element waterproof | ✔ |
+--------------------------------------------------------------+---------------------+
| Touch Element button | ✔ |
+--------------------------------------------------------------+---------------------+
| Touch Element slider | ✔ |
+--------------------------------------------------------------+---------------------+
| Touch Element matrix button | ✔ |
+--------------------------------------------------------------+---------------------+
.. list-table::
:header-rows: 1
:widths: 70 30
:align: center
* - Features
- ESP32S2
* - Touch Element waterproof
- ✔
* - Touch Element button
- ✔
* - Touch Element slider
- ✔
* - Touch Element matrix button
- ✔
Peripheral
@@ -44,68 +50,128 @@ Peripheral
{IDF_TARGET_NAME} integrates one touch sensor peripheral with several physical channels.
.. only:: esp32s2
.. only:: esp32s2 or esp32s3
- 14 physical capacitive touch channels
- Timer or software FSM trigger mode
- Up to 5 kinds of interrupt(Upper threshold and lower threshold interrupt, measure one channel finish and measure all channels finish interrupt, measurement timeout interrupt)
- Up to 5 kinds of interrupt (Upper threshold and lower threshold interrupt, measure one channel finish and measure all channels finish interrupt, measurement timeout interrupt)
- Sleep mode wakeup source
- Hardware internal de-noise
- Hardware filter
- Hardware waterproof sensor
- Hardware proximity sensor
The channels are located as follows:
.. list-table::
:header-rows: 1
:widths: 50 50
:align: center
* - Channel
- {IDF_TARGET_NAME}
* - **Channel 0**
- **GPIO 0 (reserved)**
* - **Channel 1**
- **GPIO 1**
* - **Channel 2**
- **GPIO 2**
* - **Channel 3**
- **GPIO 3**
* - **Channel 4**
- **GPIO 4**
* - **Channel 5**
- **GPIO 5**
* - **Channel 6**
- **GPIO 6**
* - **Channel 7**
- **GPIO 7**
* - **Channel 8**
- **GPIO 8**
* - **Channel 9**
- **GPIO 9**
* - **Channel 10**
- **GPIO 10**
* - **Channel 11**
- **GPIO 11**
* - **Channel 12**
- **GPIO 12**
* - **Channel 13**
- **GPIO 13**
* - **Channel 14**
- **GPIO 14**
.. only:: esp32
- 10 physical capacitive touch channels
- Timer or software FSM trigger mode
- 2 kinds of interrupt(Greater than threshold and less than threshold)
- 2 kinds of interrupt (Greater than the threshold and less than the threshold)
- Sleep mode wakeup source
The channels are located as follows:
======================= =======================
Channel {IDF_TARGET_NAME}
======================= =======================
**Channel 0** **GPIO 0 (reserved)**
**Channel 1** **GPIO 1**
**Channel 2** **GPIO 2**
**Channel 3** **GPIO 3**
**Channel 4** **GPIO 4**
**Channel 5** **GPIO 5**
**Channel 6** **GPIO 6**
**Channel 7** **GPIO 7**
**Channel 8** **GPIO 8**
**Channel 9** **GPIO 9**
**Channel 10** **GPIO 10**
**Channel 11** **GPIO 11**
**Channel 12** **GPIO 12**
**Channel 13** **GPIO 13**
**Channel 14** **GPIO 14**
======================= =======================
.. list-table::
:header-rows: 1
:widths: 50 50
:align: center
* - Channel
- {IDF_TARGET_NAME}
* - **Channel 0**
- **GPIO 0 (effective)**
* - **Channel 1**
- **GPIO 1**
* - **Channel 2**
- **GPIO 2**
* - **Channel 3**
- **GPIO 3**
* - **Channel 4**
- **GPIO 4**
* - **Channel 5**
- **GPIO 5**
* - **Channel 6**
- **GPIO 6**
* - **Channel 7**
- **GPIO 7**
* - **Channel 8**
- **GPIO 8**
* - **Channel 9**
- **GPIO 9**
Terminology
-----------
The terms used in relation to the Touch Element library are given in the below.
The terms used in relation to the Touch Element library are given below.
======================= =========================================================================================
Term Definition
======================= =========================================================================================
**Touch sensor** Touch sensor peripheral inside the chip
**Touch channel** Touch sensor channels inside the touch sensor peripheral
**Touch pad** Off-chip physical solder pad (Generally inside the PCB)
**De-noise channel** Internal de-noise channel (Is always Channel 0 and it is reserved)
**Shield sensor** One of the waterproof sensor, use for compensating the influence of water drop
**Guard sensor** One of the waterproof sensor, use for detecting the water stream
**Shield channel** The channel that waterproof shield sensor connected to (Is always Channel 14)
**Guard channel** The channel that waterproof guard sensor connected to
**Shield pad** Off-chip physical solder pad (Generally is grids) and is connected to shield sensor
**Guard pad** Off-chip physical solder pad (Is usually a ring) and is connected to guard sensor
======================= =========================================================================================
.. list-table::
:header-rows: 1
:widths: 50 50
:align: center
* - Term
- Definition
* - **Touch sensor**
- Touch sensor peripheral inside the chip
* - **Touch channel**
- Touch sensor channels inside the touch sensor peripheral
* - **Touch pad**
- Off-chip physical solder pad, generally inside the PCB
* - **De-noise channel**
- Internal de-noise channel, which is always Channel 0 and is reserved
* - **Shield sensor**
- One of the waterproof sensors for detecting droplets in small areas and compensating for the influence of water drops on measurements
* - **Guard sensor**
- One of the waterproof sensors for detecting extensive wading and to temporarily disable the touch sensor
* - **Shield channel**
- The channel that waterproof shield sensor connected to, which is always Channel 14
* - **Guard channel**
- The channel that waterproof guard sensor connected to
* - **Shield pad**
- Off-chip physical solder pad, generally is grids, and is connected to shield the sensor
* - **Guard pad**
- Off-chip physical solder pad, usually a ring, and is connected to the guard sensor
.. figure:: /../_static/touch_element/te_component.svg
:scale: 100 %
@@ -117,10 +183,10 @@ The terms used in relation to the Touch Element library are given in the below.
Touch Sensor Signal
^^^^^^^^^^^^^^^^^^^
Each touch senor is able to provide the following types of signals:
Each touch sensor is able to provide the following types of signals:
- Raw: The Raw signal is the unfiltered signal from the touch sensor
- Smooth: The Smooth signal is a filtered version of the Raw signal via an internal hardware filter
- Raw: The Raw signal is the unfiltered signal from the touch sensor.
- Smooth: The Smooth signal is a filtered version of the Raw signal via an internal hardware filter.
- Benchmark: The Benchmark signal is also a filtered signal that filters out extremely low-frequency noise.
All of these signals can be obtained using touch sensor driver API.
@@ -132,10 +198,10 @@ All of these signals can be obtained using touch sensor driver API.
Touch sensor signals
Touch Sensor Threshold
^^^^^^^^^^^^^^^^^^^^^^
Touch Sensor Signal Threshold
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
The Touch Sensor Threshold value is a configurable threshold value used to determine when a touch sensor is touched or not. When difference between the Smooth signal and the Benchmark signal becomes greater than the threshold value (i.e., ``(smooth - benchmark) > threshold``), the touch channel's state will be changed and a touch interrupt will be triggered simultaneously.
The Touch Sensor Threshold value is a configurable threshold value used to determine when a touch sensor is touched or not. When the difference between the Smooth signal and the Benchmark signal becomes greater than the threshold value (i.e., ``(smooth - benchmark) > threshold``), the touch channel's state will be changed and a touch interrupt will be triggered simultaneously.
.. figure:: /../_static/touch_element/te_threshold.svg
:scale: 40 %
@@ -147,7 +213,7 @@ The Touch Sensor Threshold value is a configurable threshold value used to deter
Sensitivity
^^^^^^^^^^^
Important performance parameter of touch sensor, the larger it is, the better touch sensor will perform. It could be calculated by the format in below:
Important performance parameter of the touch sensor, the larger it is, the better touch the sensor performs. It could be calculated by the format below:
.. math::
@@ -157,13 +223,13 @@ Important performance parameter of touch sensor, the larger it is, the better to
Waterproof
^^^^^^^^^^
Waterproof is a hardware feature of touch sensor which has guard sensor and shield sensor (Always connect to Channel 14) that has the ability to resist a degree influence of water drop and detect the water stream.
Waterproof is the hardware feature of a touch sensor which has a guard sensor and shield sensor (always connect to Channel 14) that has the ability to resist a degree of influence of water drop and detect the water stream.
Touch Button
^^^^^^^^^^^^
Touch button consumes one channel of touch sensor, and it looks like as the picture below:
The touch button consumes one channel of the touch sensor, and it looks like as the picture below:
.. figure:: /../_static/touch_element/te_button.svg
@@ -176,7 +242,7 @@ Touch button consumes one channel of touch sensor, and it looks like as the pict
Touch Slider
^^^^^^^^^^^^
Touch slider consumes several channels(at least three channels) of touch sensor, the more channels consumed, the higher resolution and accuracy position it will perform. Touch slider looks like as the picture below:
The touch slider consumes several channels (at least three channels) of the touch sensor, the more channels consumed, the higher resolution and accuracy position it performs. The touch slider looks like as the picture below:
.. figure:: /../_static/touch_element/te_slider.svg
:scale: 100 %
@@ -188,7 +254,7 @@ Touch slider consumes several channels(at least three channels) of touch sensor,
Touch Matrix
^^^^^^^^^^^^
Touch matrix button consumes several channels(at least 2 + 2 = 4 channels), it gives a solution to use fewer channels and get more buttons. {IDF_TARGET_NAME} supports up to 49 buttons. Touch matrix button looks like as the picture below:
The touch matrix button consumes several channels (at least 2 + 2 = 4 channels), and it gives a solution to use fewer channels and get more buttons. {IDF_TARGET_NAME} supports up to 49 buttons. The touch matrix button looks like as the picture below:
.. figure:: /../_static/touch_element/te_matrix.svg
:scale: 100 %
@@ -202,15 +268,15 @@ Touch Element Library Usage
Using this library should follow the initialization flow below:
1. To initialize Touch Element library by calling :cpp:func:`touch_element_install`
2. To initialize touch elements(button/slider etc) by calling :cpp:func:`touch_xxxx_install`
3. To create a new element instance by calling :cpp:func:`touch_xxxx_create`
4. To subscribe events by calling :cpp:func:`touch_xxxx_subscribe_event`
5. To choose a dispatch method by calling :cpp:func:`touch_xxxx_set_dispatch_method` that tells the library how to notify you while the subscribed event occur
6. (If dispatch by callback) Call :cpp:func:`touch_xxxx_set_callback` to set the event handler function.
7. To start Touch Element library by calling :cpp:func:`touch_element_start`
8. (If dispatch by callback) The callback will be called by the driver core when event happen, no need to do anything; (If dispatch by event task) create an event task and call :cpp:func:`touch_element_message_receive` to obtain messages in a loop.
9. [Optional] If user wants to suspend the Touch Element run-time system or for some reason that could not obtain the touch element message, :cpp:func:`touch_element_stop` should be called to suspend the Touch Element system and then resume it by calling :cpp:func:`touch_element_start` again.
1. To initialize the Touch Element library by calling :cpp:func:`touch_element_install`.
2. To initialize touch elements (button/slider etc) by calling :cpp:func:`touch_xxxx_install`.
3. To create a new element instance by calling :cpp:func:`touch_xxxx_create`.
4. To subscribe events by calling :cpp:func:`touch_xxxx_subscribe_event`.
5. To choose a dispatch method by calling :cpp:func:`touch_xxxx_set_dispatch_method` that tells the library how to notify you while the subscribed event occurs.
6. If dispatch by callback, call :cpp:func:`touch_xxxx_set_callback` to set the event handler function.
7. To start the Touch Element library by calling :cpp:func:`touch_element_start`.
8. If dispatch by callback, the callback will be called by the driver core when an event happens, no need to do anything; If dispatch by event task, create an event task and call :cpp:func:`touch_element_message_receive` to obtain messages in a loop.
9. (Optional) If you want to suspend the Touch Element run-time system or for some reason that could not obtain the touch element message, :cpp:func:`touch_element_stop` should be called to suspend the Touch Element system and then resume it by calling :cpp:func:`touch_element_start` again.
In code, the flow above may look like as follows:
@@ -258,28 +324,28 @@ In code, the flow above may look like as follows:
Initialization
^^^^^^^^^^^^^^
1. To initialize Touch Element library, user has to configure touch sensor peripheral and Touch Element library by calling :cpp:func:`touch_element_install` with :cpp:type:`touch_elem_global_config_t`, the default initializer is available in :cpp:func:`TOUCH_ELEM_GLOBAL_DEFAULT_CONFIG` and this default configuration is suitable for the most general application scene, and users are suggested not to change the default configuration before fully understanding Touch Sensor peripheral, because some changes might bring several impacts to the system.
1. To initialize the Touch Element library, you have to configure the touch sensor peripheral and Touch Element library by calling :cpp:func:`touch_element_install` with :cpp:type:`touch_elem_global_config_t`, the default initializer is available in :cpp:func:`TOUCH_ELEM_GLOBAL_DEFAULT_CONFIG` and this default configuration is suitable for the most general application scene, and it is suggested not to change the default configuration before fully understanding Touch Sensor peripheral because some changes might bring several impacts to the system.
2. To initialize the specified element, all the elements will not work before its constructor (:cpp:func:`touch_xxxx_install`) is called so as to save memory, so user has to call the constructor of each used touch element respectively, to set up the specified element.
2. To initialize the specified element, all the elements will not work before its constructor :cpp:func:`touch_xxxx_install` is called so as to save memory, so you have to call the constructor of each used touch element respectively, to set up the specified element.
Touch Element Instance Startup
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1. To create a new touch element instance by calling :cpp:func:`touch_xxxx_create`, selects channel and passes its `Sensitivity`_ for the new element instance.
1. To create a new touch element instance, call :cpp:func:`touch_xxxx_create`, select a channel, and provide its `Sensitivity`_ value for the new element instance.
2. To subscribe events by calling :cpp:func:`touch_xxxx_subscribe_event`, there several events in Touch Element library and the event mask is available on :idf_file:`components/touch_element/include/touch_element/touch_element.h`, user could use those events mask to subscribe specified event or combine them to subscribe multiple events.
2. To subscribe to events, call :cpp:func:`touch_xxxx_subscribe_event`. The Touch Element library offers several events, and the event mask is available in :idf_file:`components/touch_element/include/touch_element/touch_element.h`. You can use these event masks to subscribe to specific events individually or combine them to subscribe to multiple events.
3. To configure dispatch method by calling :cpp:func:`touch_xxxx_subscribe_event`, there are two dispatch methods in Touch Element library, one is :cpp:enumerator:`TOUCH_ELEM_DISP_EVENT`, the other one is :cpp:enumerator:`TOUCH_ELEM_DISP_CALLBACK`, it means that user could use two methods to obtain the touch element message and handle it.
3. To configure the dispatch method, use :cpp:func:`touch_xxxx_set_dispatch_method`. The Touch Element library provides two dispatch methods: :cpp:enumerator:`TOUCH_ELEM_DISP_EVENT` and :cpp:enumerator:`TOUCH_ELEM_DISP_CALLBACK`. These methods allow you to obtain the touch element message and handle it using different approaches.
Events Processing
^^^^^^^^^^^^^^^^^
If :cpp:enumerator:`TOUCH_ELEM_DISP_EVENT` dispatch method is configured, user need to startup an event handler task to obtain the touch element message, all the elements raw message could be obtained by calling :cpp:func:`touch_element_message_receive`, then extract the element-class-specific message by calling the corresponding message decoder (:cpp:func:`touch_xxxx_get_message`) to get the touch element's extracted message; If :cpp:enumerator:`TOUCH_ELEM_DISP_CALLBACK` dispatch method is configured, user need to pass an event handler by calling :cpp:func:`touch_xxxx_set_callback` before the touch elem starts working, all the element's extracted message will be passed to the event handler function.
If :cpp:enumerator:`TOUCH_ELEM_DISP_EVENT` dispatch method is configured, you need to start up an event handler task to obtain the touch element message, all the elements' raw message could be obtained by calling :cpp:func:`touch_element_message_receive`, then extract the element-class-specific message by calling the corresponding message decoder with :cpp:func:`touch_xxxx_get_message` to get the touch element's extracted message; If :cpp:enumerator:`TOUCH_ELEM_DISP_CALLBACK` dispatch method is configured, you need to pass an event handler by calling :cpp:func:`touch_xxxx_set_callback` before the touch element starts working, all the element's extracted message will be passed to the event handler function.
.. warning::
Since the event handler function runs on the library driver core(The context located in esp-timer callback routine), user
should not do something that attempts to block or delay, such as call :cpp:func:`vTaskDelay`.
Since the event handler function runs on the core of the element library, i.e., in the esp_timer callback routine, please avoid performing operations that may cause blocking or delays, such as calling :cpp:func:`vTaskDelay`.
In code, the events handle procedure may look like as follows:
@@ -330,13 +396,13 @@ In code, the events handle procedure may look like as follows:
Waterproof Usage
^^^^^^^^^^^^^^^^
1. To initialize Touch Element waterproof, the waterproof shield sensor is always-on after Touch Element waterproof is initialized, however the waterproof guard sensor is optional, hence if user doesn't need the guard sensor, `TOUCH_WATERPROOF_GUARD_NOUSE` has to be passed to :cpp:func:`touch_element_waterproof_install` by the configuration struct.
1. The waterproof shield sensor is always-on after Touch Element waterproof is initialized, however, the waterproof guard sensor is optional, hence if the you do not need the guard sensor, ``TOUCH_WATERPROOF_GUARD_NOUSE`` has to be passed to :cpp:func:`touch_element_waterproof_install` by the configuration struct.
2. To associate the touch element with the guard sensor, pass the touch element's handle to the Touch Element waterproof's masked list by calling :cpp:func:`touch_element_waterproof_add`. By associating a touch element with the Guard sensor, the touch element will be disabled when the guard sensor is triggered by a stream of water so as to protect the touch element.
The Touch Element Waterproof example is available in `peripherals/touch_element/touch_element_waterproof` directory.
The Touch Element Waterproof example is available in :example:`peripherals/touch_sensor/touch_element/touch_element_waterproof` directory.
In code, the waterproof configuration may look like as follows:
In code, the waterproof configuration may look as follows:
.. code-block:: c
@@ -350,19 +416,19 @@ In code, the waterproof configuration may look like as follows:
...
touch_element_waterproof_install(); //Initialize Touch Element waterproof
touch_element_waterproof_add(element_handle); //Let a element associates with guard sensor
touch_element_waterproof_add(element_handle); //Let an element associate with the guard sensor
...
}
Wakeup from Light/Deep Sleep
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Wakeup from Light/Deep-sleep Mode
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Only Touch Button can be configured as wake up source.
Only Touch Button can be configured as a wake-up source.
Light or deep sleep are both supported to be waken up by touch sensor. For the light sleep, any installed touch button can wake it up. But only the sleep button can wake up from deep sleep, and the touch sensor will do a calibration immediately, the reference value will be calibrated to a wrong value if our finger doesn't remove timely. Though the wrong reference value will recover after the finger remove away and have no affect to the driver logic, if you don't want to see a wrong reference value while waking up from deep sleep, you can call :cpp:func:`touch_element_sleep_enable_wakeup_calibration` to disable the wakeup calibration.
Light- or Deep-sleep modes are both supported to be wakened up by a touch sensor. For the Light-sleep mode, any installed touch button can wake it up. But only the sleep button can wake up from Deep-sleep mode, and the touch sensor will do a calibration immediately, the reference value will be calibrated to a wrong value if our finger does not remove timely. Though the wrong reference value recovers after the finger removes away and has no effect on the driver logic, if you do not want to see a wrong reference value while waking up from Deep-sleep mode, you can call :cpp:func:`touch_element_sleep_enable_wakeup_calibration` to disable the wakeup calibration.
The Touch Element Wakeup example is available in `example/system/light_sleep` directory.
The Touch Element Wakeup example is available in `system/light_sleep` directory.
.. code-block:: c
@@ -377,7 +443,7 @@ The Touch Element Wakeup example is available in `example/system/light_sleep` di
// ESP_ERROR_CHECK(touch_element_enable_light_sleep(&sleep_config));
ESP_ERROR_CHECK(touch_element_enable_deep_sleep(button_handle[0], &sleep_config));
// ESP_ERROR_CHECK(touch_element_sleep_enable_wakeup_calibration(button_handle[0], false)); // (optional) Disable wakeup calibration to prevent updating the base line to a wrong value
// ESP_ERROR_CHECK(touch_element_sleep_enable_wakeup_calibration(button_handle[0], false)); // (optional) Disable wakeup calibration to prevent updating the baseline to a wrong value
touch_element_start();
@@ -386,10 +452,11 @@ The Touch Element Wakeup example is available in `example/system/light_sleep` di
Application Example
-------------------
All the Touch Element library examples could be found in the `peripherals/touch_element` directory of ESP-IDF examples.
All the Touch Element library examples could be found in the :example:`peripherals/touch_sensor/touch_element` directory of ESP-IDF examples.
API Reference - Touch Element core
API Reference - Touch Element Core
----------------------------------
.. include-build-file:: inc/touch_element.inc