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274 lines
13 KiB
C
274 lines
13 KiB
C
// Copyright 2016-2020 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include "driver/touch_sensor.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* -------------------------------- General hardware & system default configuration -------------------------------- */
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/* Since those are important hardware and algorithm parameters, user should not change them before knowing all details*/
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/* ------------------------------------------------------------------------------------------------------------------ */
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#define TOUCH_ELEM_GLOBAL_DEFAULT_CONFIG() \
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{ \
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.hardware = { \
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.upper_voltage = TOUCH_HVOLT_2V7, \
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.voltage_attenuation = TOUCH_HVOLT_ATTEN_0V5, \
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.lower_voltage = TOUCH_LVOLT_0V5, \
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.suspend_channel_polarity = TOUCH_PAD_CONN_HIGHZ, \
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.denoise_level = TOUCH_PAD_DENOISE_BIT4, \
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.denoise_equivalent_cap = TOUCH_PAD_DENOISE_CAP_L0, \
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.smooth_filter_mode = TOUCH_PAD_SMOOTH_IIR_2, \
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.benchmark_filter_mode = TOUCH_PAD_FILTER_IIR_16, \
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.sample_count = 500, \
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.sleep_cycle = 0xf, \
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.benchmark_debounce_count = 2, \
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.benchmark_calibration_threshold = 2, \
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.benchmark_jitter_step = 5 \
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}, \
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.software = { \
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.waterproof_threshold_divider = 0.8, \
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.processing_period = 10, \
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.intr_message_size = 14, \
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.event_message_size = 20 \
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} \
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}
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/* ------------------------------------------------------------------------------------------------------------------ */
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/* ---------------------------------------------- Event subscription ----------------------------------------------- */
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#define TOUCH_ELEM_EVENT_NONE BIT(0) //!< None event
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#define TOUCH_ELEM_EVENT_ON_PRESS BIT(1) //!< On Press event
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#define TOUCH_ELEM_EVENT_ON_RELEASE BIT(2) //!< On Release event
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#define TOUCH_ELEM_EVENT_ON_LONGPRESS BIT(3) //!< On LongPress event
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#define TOUCH_ELEM_EVENT_ON_CALCULATION BIT(4) //!< On Calculation event
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/* ------------------------------------------------------------------------------------------------------------------ */
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#define TOUCH_WATERPROOF_GUARD_NOUSE (0) //!< Waterproof no use guard sensor
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/* -------------------------------- Global hardware & software configuration struct --------------------------------- */
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/**
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* @brief Touch element software configuration
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*/
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typedef struct {
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float waterproof_threshold_divider; //!< Waterproof guard channel threshold divider
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uint8_t processing_period; //!< Processing period(ms)
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uint8_t intr_message_size; //!< Interrupt message queue size
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uint8_t event_message_size; //!< Event message queue size
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} touch_elem_sw_config_t;
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/**
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* @brief Touch element hardware configuration
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*/
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typedef struct {
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touch_high_volt_t upper_voltage; //!< Touch sensor channel upper charge voltage
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touch_volt_atten_t voltage_attenuation; //!< Touch sensor channel upper charge voltage attenuation (Diff voltage is upper - attenuation - lower)
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touch_low_volt_t lower_voltage; //!< Touch sensor channel lower charge voltage
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touch_pad_conn_type_t suspend_channel_polarity; //!< Suspend channel polarity (High Impedance State or GND)
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touch_pad_denoise_grade_t denoise_level; //!< Internal de-noise level
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touch_pad_denoise_cap_t denoise_equivalent_cap; //!< Internal de-noise channel (Touch channel 0) equivalent capacitance
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touch_smooth_mode_t smooth_filter_mode; //!< Smooth value filter mode (This only apply to touch_pad_filter_read_smooth())
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touch_filter_mode_t benchmark_filter_mode; //!< Benchmark filter mode
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uint16_t sample_count; //!< The count of sample in each measurement of touch sensor
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uint16_t sleep_cycle; //!< The cycle (RTC slow clock) of sleep
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uint8_t benchmark_debounce_count; //!< Benchmark debounce count
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uint8_t benchmark_calibration_threshold; //!< Benchmark calibration threshold
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uint8_t benchmark_jitter_step; //!< Benchmark jitter filter step (This only works at while benchmark filter mode is jitter filter)
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} touch_elem_hw_config_t;
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/**
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* @brief Touch element global configuration passed to touch_element_install
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*/
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typedef struct {
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touch_elem_hw_config_t hardware; //!< Hardware configuration
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touch_elem_sw_config_t software; //!< Software configuration
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} touch_elem_global_config_t;
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/**
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* @brief Touch element waterproof configuration passed to touch_element_waterproof_install
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*/
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typedef struct {
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touch_pad_t guard_channel; //!< Waterproof Guard-Sensor channel number (index)
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float guard_sensitivity; //!< Waterproof Guard-Sensor sensitivity
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} touch_elem_waterproof_config_t;
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/* ------------------------------------------------------------------------------------------------------------------ */
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typedef void *touch_elem_handle_t; //!< Touch element handle type
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typedef uint32_t touch_elem_event_t; //!< Touch element event type
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/**
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* @brief Touch element handle type
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*/
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typedef enum {
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TOUCH_ELEM_TYPE_BUTTON, //!< Touch element button
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TOUCH_ELEM_TYPE_SLIDER, //!< Touch element slider
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TOUCH_ELEM_TYPE_MATRIX, //!< Touch element matrix button
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} touch_elem_type_t;
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/**
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* @brief Touch element event dispatch methods (event queue/callback)
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*/
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typedef enum {
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TOUCH_ELEM_DISP_EVENT, //!< Event queue dispatch
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TOUCH_ELEM_DISP_CALLBACK, //!< Callback dispatch
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TOUCH_ELEM_DISP_MAX
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} touch_elem_dispatch_t;
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/**
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* @brief Touch element event message type from touch_element_message_receive()
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*/
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typedef struct {
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touch_elem_handle_t handle; //!< Touch element handle
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touch_elem_type_t element_type; //!< Touch element type
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void *arg; //!< User input argument
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uint8_t child_msg[8]; //!< Encoded message
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} touch_elem_message_t;
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/* ------------------------------------------------------------------------------------------------------------------ */
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/**
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* @brief Touch element processing initialization
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*
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* @param[in] global_config Global initialization configuration structure
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*
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* @note To reinitialize the touch element object, call touch_element_uninstall() first
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*
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* @return
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* - ESP_OK: Successfully initialized
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* - ESP_ERR_INVALID_ARG: Invalid argument
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* - ESP_ERR_NO_MEM: Insufficient memory
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* - ESP_ERR_INVALID_STATE: Touch element is already initialized
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* - Others: Unknown touch driver layer or lower layer error
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*/
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esp_err_t touch_element_install(const touch_elem_global_config_t *global_config);
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/**
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* @brief Touch element processing start
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*
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* This function starts the touch element processing system
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*
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* @note This function must only be called after all the touch element instances finished creating
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*
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* @return
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* - ESP_OK: Successfully started to process
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* - Others: Unknown touch driver layer or lower layer error
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*/
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esp_err_t touch_element_start(void);
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/**
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* @brief Touch element processing stop
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*
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* This function stops the touch element processing system
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*
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* @note This function must be called before changing the system (hardware, software) parameters
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*
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* @return
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* - ESP_OK: Successfully stopped to process
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* - Others: Unknown touch driver layer or lower layer error
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*/
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esp_err_t touch_element_stop(void);
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/**
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* @brief Release resources allocated using touch_element_install
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*
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* @return
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* - ESP_OK: Successfully released touch element object
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* - ESP_ERR_INVALID_STATE: Touch element object is not initialized
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* - Others: Unknown touch driver layer or lower layer error
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*/
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void touch_element_uninstall(void);
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/**
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* @brief Get current event message of touch element instance
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*
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* This function will receive the touch element message (handle, event type, etc...)
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* from te_event_give(). It will block until a touch element event or a timeout occurs.
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*
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* @param[out] element_message Touch element event message structure
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* @param[in] ticks_to_wait Number of FreeRTOS ticks to block for waiting event
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* @return
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* - ESP_OK: Successfully received touch element event
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* - ESP_ERR_INVALID_STATE: Touch element library is not initialized
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* - ESP_ERR_INVALID_ARG: element_message is null
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* - ESP_ERR_TIMEOUT: Timed out waiting for event
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*/
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esp_err_t touch_element_message_receive(touch_elem_message_t *element_message, uint32_t ticks_to_wait);
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/**
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* @brief Touch element waterproof initialization
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*
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* This function enables the hardware waterproof, then touch element system uses Shield-Sensor
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* and Guard-Sensor to mitigate the influence of water-drop and water-stream.
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*
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* @param[in] waterproof_config Waterproof configuration
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*
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* @note If the waterproof function is used, Shield-Sensor can not be disabled and it will use channel 14 as
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* it's internal channel. Hence, the user can not use channel 14 for another propose. And the Guard-Sensor
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* is not necessary since it is optional.
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*
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* @note Shield-Sensor: It always uses channel 14 as the shield channel, so user must connect
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* the channel 14 and Shield-Layer in PCB since it will generate a synchronous signal automatically
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*
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* @note Guard-Sensor: This function is optional. If used, the user must connect the guard channel and Guard-Ring
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* in PCB. Any channels user wants to protect should be added into Guard-Ring in PCB.
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*
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* @return
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* - ESP_OK: Successfully initialized
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* - ESP_ERR_INVALID_STATE: Touch element library is not initialized
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* - ESP_ERR_INVALID_ARG: waterproof_config is null or invalid Guard-Sensor channel
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* - ESP_ERR_NO_MEM: Insufficient memory
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*/
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esp_err_t touch_element_waterproof_install(const touch_elem_waterproof_config_t *waterproof_config);
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/**
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* @brief Release resources allocated using touch_element_waterproof_install()
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*/
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void touch_element_waterproof_uninstall(void);
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/**
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* @brief Add a masked handle to protect while Guard-Sensor has been triggered
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*
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* This function will add an application handle (button, slider, etc...) as a masked handle. While Guard-Sensor
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* has been triggered, waterproof function will start working and lock the application internal state. While the
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* influence of water is reduced, the application will be unlock and reset into IDLE state.
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*
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* @param[in] element_handle Touch element instance handle
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*
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* @note The waterproof protection logic must follow the real circuit in PCB, it means that all of the channels
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* inside the input handle must be inside the Guard-Ring in real circuit.
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*
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* @return
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* - ESP_OK: Successfully added a masked handle
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* - ESP_ERR_INVALID_STATE: Waterproof is not initialized
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* - ESP_ERR_INVALID_ARG: element_handle is null
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*/
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esp_err_t touch_element_waterproof_add(touch_elem_handle_t element_handle);
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/**
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* @brief Remove a masked handle to protect
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*
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* This function will remove an application handle from masked handle table.
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*
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* @param[in] element_handle Touch element instance handle
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*
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* @return
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* - ESP_OK: Successfully removed a masked handle
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* - ESP_ERR_INVALID_STATE: Waterproof is not initialized
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* - ESP_ERR_INVALID_ARG: element_handle is null
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* - ESP_ERR_NOT_FOUND: Failed to search element_handle from waterproof mask_handle list
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*/
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esp_err_t touch_element_waterproof_remove(touch_elem_handle_t element_handle);
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#ifdef __cplusplus
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}
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#endif
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