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			All `-cmake` suffixes are removed Where a GNU Make option is renamed, the `-legacy` suffix is used
		
			
				
	
	
		
			79 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Build and Flash with Make (Legacy GNU Make)
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| ===========================================
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| :link_to_translation:`zh_CN:[中文]`
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| 
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| .. include:: ../gnu-make-legacy.rst
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|                      
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| 
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| Finding a project
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| -----------------
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| 
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| As well as the `esp-idf-template <https://github.com/espressif/esp-idf-template>`_ project, ESP-IDF comes with some example projects on github in the :idf:`examples` directory.
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| 
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| Once you've found the project you want to work with, change to its directory and you can configure and build it.
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| 
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| 
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| Configuring your project
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| ------------------------
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| 
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| ::
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| 
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|     make menuconfig
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| 
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| 
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| Compiling your project
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| ----------------------
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| 
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| ::
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| 
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|     make all
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| 
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| ... will compile app, bootloader and generate a partition table based on the config.
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| 
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| 
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| Flashing your project
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| ---------------------
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| 
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| When ``make all`` finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running::
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| 
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|     make flash
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| 
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| This will flash the entire project (app, bootloader and partition table) to a new chip. Also if partition table has ota_data then this command will flash a initial ota_data. 
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| It allows to run the newly loaded app from a factory partition (or the first OTA partition, if factory partition is not present). 
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| The settings for serial port flashing can be configured with `make menuconfig`.
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| 
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| You don't need to run ``make all`` before running ``make flash``, ``make flash`` will automatically rebuild anything which needs it.
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| 
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| 
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| Compiling & Flashing Just the App
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| ---------------------------------
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| 
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| After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:
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| 
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| * ``make app`` - build just the app.
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| * ``make app-flash`` - flash just the app.
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| 
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| ``make app-flash`` will automatically rebuild the app if it needs it.
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| 
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| There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.
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| 
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| 
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| The Partition Table
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| -------------------
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| 
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| Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.
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| 
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| A single ESP32's flash can contain multiple apps, as well as many kinds of data (calibration data, filesystems, parameter storage, etc). For this reason, a partition table is flashed to offset 0x8000 in the flash.
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| 
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| Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.
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| 
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| The simplest way to use the partition table is to `make menuconfig` and choose one of the simple predefined partition tables:
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| 
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| * "Single factory app, no OTA"
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| * "Factory app, two OTA definitions"
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| 
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| In both cases the factory app is flashed at offset 0x10000. If you `make partition_table` then it will print a summary of the partition table.
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| 
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| For more details about :doc:`partition tables <../api-guides/partition-tables>` and how to create custom variations, view the :doc:`documentation <../api-guides/partition-tables>`.
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| 
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