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			441 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			441 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * SPDX-FileCopyrightText: 2021-2022 Espressif Systems (Shanghai) CO LTD
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 */
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#include <string.h>
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#include <sys/queue.h>
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#include <inttypes.h>
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#include "freertos/FreeRTOS.h"
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#include "freertos/semphr.h"
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#include "esp_log.h"
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#include "touch_element/touch_element_private.h"
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typedef struct te_button_handle_list {
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    te_button_handle_t button_handle;               //Button handle
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    SLIST_ENTRY(te_button_handle_list) next;        //Button handle list entry
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} te_button_handle_list_t;
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typedef struct {
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    SLIST_HEAD(te_button_handle_list_head, te_button_handle_list) handle_list;      //Button handle (instance) list
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    touch_button_global_config_t *global_config;                                    //Button global configuration
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    SemaphoreHandle_t mutex;                                                        //Button object mutex
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} te_button_obj_t;
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static te_button_obj_t *s_te_btn_obj = NULL;    //Button object
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/* ---------------------------------------- Button handle(instance) methods ----------------------------------------- */
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static bool button_channel_check(te_button_handle_t button_handle, touch_pad_t channel_num);
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static esp_err_t button_set_threshold(te_button_handle_t button_handle);
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static inline te_state_t button_get_state(te_dev_t *device);
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static void button_reset_state(te_button_handle_t button_handle);
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static void button_update_state(te_button_handle_t button_handle, touch_pad_t channel_num, te_state_t channel_state);
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static void button_proc_state(te_button_handle_t button_handle);
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static void button_event_give(te_button_handle_t button_handle);
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static inline void button_dispatch(te_button_handle_t button_handle, touch_elem_dispatch_t dispatch_method);
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/* ------------------------------------------ Button object(class) methods ------------------------------------------ */
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static esp_err_t button_object_add_instance(te_button_handle_t button_handle);
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static esp_err_t button_object_remove_instance(te_button_handle_t button_handle);
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static bool button_object_check_channel(touch_pad_t channel_num);
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static esp_err_t button_object_set_threshold(void);
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static void button_object_process_state(void);
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static void button_object_update_state(touch_pad_t channel_num, te_state_t channel_state);
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/* ------------------------------------------------------------------------------------------------------------------ */
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esp_err_t touch_button_install(const touch_button_global_config_t *global_config)
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{
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    TE_CHECK(te_system_check_state() == true, ESP_ERR_INVALID_STATE);
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    TE_CHECK(global_config != NULL, ESP_ERR_INVALID_ARG);
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    //Fixme: Make it thread-safe
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    s_te_btn_obj = (te_button_obj_t *)calloc(1, sizeof(te_button_obj_t));
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_NO_MEM);
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    s_te_btn_obj->global_config = (touch_button_global_config_t *)calloc(1, sizeof(touch_button_global_config_t));
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    s_te_btn_obj->mutex = xSemaphoreCreateMutex();
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    TE_CHECK_GOTO(s_te_btn_obj->global_config != NULL && s_te_btn_obj->global_config != NULL, cleanup);
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    SLIST_INIT(&s_te_btn_obj->handle_list);
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    memcpy(s_te_btn_obj->global_config, global_config, sizeof(touch_button_global_config_t));
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    te_object_methods_t button_methods = {
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        .handle = s_te_btn_obj,
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        .check_channel = button_object_check_channel,
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        .set_threshold = button_object_set_threshold,
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        .process_state = button_object_process_state,
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        .update_state = button_object_update_state
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    };
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    te_object_method_register(&button_methods, TE_CLS_TYPE_BUTTON);
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    return ESP_OK;
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cleanup:
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    TE_FREE_AND_NULL(s_te_btn_obj->global_config);
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    if (s_te_btn_obj->mutex != NULL) {
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        vSemaphoreDelete(s_te_btn_obj->mutex);
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    }
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    TE_FREE_AND_NULL(s_te_btn_obj);
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    return ESP_ERR_NO_MEM;
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}
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void touch_button_uninstall(void)
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{
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    if (s_te_btn_obj == NULL) {
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        xSemaphoreGive(s_te_btn_obj->mutex);
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        return;
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    }
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    te_object_method_unregister(TE_CLS_TYPE_BUTTON);
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    free(s_te_btn_obj->global_config);
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    s_te_btn_obj->global_config = NULL;
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    while (!SLIST_EMPTY(&s_te_btn_obj->handle_list)) {
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        SLIST_FIRST(&s_te_btn_obj->handle_list);
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        SLIST_REMOVE_HEAD(&s_te_btn_obj->handle_list, next);
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    }
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    vSemaphoreDelete(s_te_btn_obj->mutex);
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    free(s_te_btn_obj);
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    s_te_btn_obj = NULL;
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}
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esp_err_t touch_button_create(const touch_button_config_t *button_config, touch_button_handle_t *button_handle)
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{
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
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    TE_CHECK(button_handle != NULL && button_config != NULL, ESP_ERR_INVALID_ARG);
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    TE_CHECK(button_config->channel_num > TOUCH_PAD_NUM0 &&
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             button_config->channel_num < TOUCH_PAD_MAX &&
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             button_config->channel_sens > 0,
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             ESP_ERR_INVALID_ARG);
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    TE_CHECK(te_object_check_channel(&button_config->channel_num, 1) == false, ESP_ERR_INVALID_ARG);
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    te_button_handle_t te_button = (te_button_handle_t)calloc(1, sizeof(struct te_button_s));
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    TE_CHECK(te_button != NULL, ESP_ERR_NO_MEM);
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    esp_err_t ret = ESP_ERR_NO_MEM;
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    te_button->config = (te_button_handle_config_t *)calloc(1, sizeof(te_button_handle_config_t));
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    te_button->device = (te_dev_t *)calloc(1, sizeof(te_dev_t));
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    TE_CHECK_GOTO(te_button->config != NULL && te_button->device != NULL, cleanup);
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    ret = te_dev_init(&te_button->device, 1, TOUCH_ELEM_TYPE_BUTTON,
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                      &button_config->channel_num, &button_config->channel_sens, TE_DEFAULT_THRESHOLD_DIVIDER(s_te_btn_obj));
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    TE_CHECK_GOTO(ret == ESP_OK, cleanup);
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    te_button->config->event_mask = TOUCH_ELEM_EVENT_NONE;
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    te_button->config->dispatch_method = TOUCH_ELEM_DISP_MAX;
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    te_button->config->callback = NULL;
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    te_button->config->arg = NULL;
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    te_button->current_state = TE_STATE_IDLE;
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    te_button->last_state = TE_STATE_IDLE;
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    te_button->event = TOUCH_BUTTON_EVT_MAX;
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    te_button->trigger_cnt = 0;
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    te_button->trigger_thr = 0xffffffff;
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    ret = button_object_add_instance(te_button);
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    TE_CHECK_GOTO(ret == ESP_OK, cleanup);
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    *button_handle = (touch_elem_handle_t)te_button;
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    ESP_LOGD(TE_DEBUG_TAG, "channel: %d, channel_sens: %f", button_config->channel_num, button_config->channel_sens);
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    return ESP_OK;
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cleanup:
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    TE_FREE_AND_NULL(te_button->config);
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    TE_FREE_AND_NULL(te_button->device);
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    TE_FREE_AND_NULL(te_button);
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    return ret;
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}
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esp_err_t touch_button_delete(touch_button_handle_t button_handle)
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{
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
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    TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
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    esp_err_t ret = button_object_remove_instance(button_handle);
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    TE_CHECK(ret == ESP_OK, ret);
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    te_button_handle_t te_button = (te_button_handle_t)button_handle;
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    te_dev_deinit(&te_button->device, 1);
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    free(te_button->config);
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    free(te_button->device);
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    free(te_button);
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    return ESP_OK;
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}
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esp_err_t touch_button_set_dispatch_method(touch_button_handle_t button_handle, touch_elem_dispatch_t dispatch_method)
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{
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
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    TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
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    TE_CHECK(dispatch_method >= TOUCH_ELEM_DISP_EVENT && dispatch_method <= TOUCH_ELEM_DISP_MAX, ESP_ERR_INVALID_ARG);
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    te_button_handle_t te_button = (te_button_handle_t)button_handle;
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    te_button->config->dispatch_method = dispatch_method;
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    return ESP_OK;
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}
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esp_err_t touch_button_subscribe_event(touch_button_handle_t button_handle, uint32_t event_mask, void *arg)
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{
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
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    TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
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    if (!(event_mask & TOUCH_ELEM_EVENT_ON_PRESS) && !(event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) &&
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        !(event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) && !(event_mask & TOUCH_ELEM_EVENT_NONE)) {
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        ESP_LOGE(TE_TAG, "Touch button only support TOUCH_ELEM_EVENT_ON_PRESS, "
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                         "TOUCH_ELEM_EVENT_ON_RELEASE, TOUCH_ELEM_EVENT_ON_LONGPRESS event mask");
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        return ESP_ERR_INVALID_ARG;
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    }
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    if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
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        touch_button_set_longpress(button_handle, TE_DEFAULT_LONGPRESS_TIME(s_te_btn_obj));  //set the default time(1000ms) for long press
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    }
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    te_button_handle_t te_button = (te_button_handle_t)button_handle;
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    te_button->config->event_mask = event_mask;
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    te_button->config->arg = arg;
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    return ESP_OK;
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}
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esp_err_t touch_button_set_callback(touch_button_handle_t button_handle, touch_button_callback_t button_callback)
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{
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
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    TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
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    TE_CHECK(button_callback != NULL, ESP_ERR_INVALID_ARG);
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    te_button_handle_t te_button = (te_button_handle_t)button_handle;
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    te_button->config->callback = button_callback;
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    return ESP_OK;
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}
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esp_err_t touch_button_set_longpress(touch_button_handle_t button_handle, uint32_t threshold_time)
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{
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    TE_CHECK(s_te_btn_obj != NULL, ESP_ERR_INVALID_STATE);
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    TE_CHECK(button_handle != NULL, ESP_ERR_INVALID_ARG);
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    TE_CHECK(threshold_time > 0, ESP_ERR_INVALID_ARG);
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    te_button_handle_t te_button = (te_button_handle_t)button_handle;
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    touch_elem_dispatch_t dispatch_method = te_button->config->dispatch_method;
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    if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
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        xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    }
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    uint8_t timer_period = te_get_timer_period();
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    te_button->trigger_thr = threshold_time / timer_period;
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    if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
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        xSemaphoreGive(s_te_btn_obj->mutex);
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    }
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    return ESP_OK;
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}
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const touch_button_message_t* touch_button_get_message(const touch_elem_message_t* element_message)
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{
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    return (touch_button_message_t*)&element_message->child_msg;
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    _Static_assert(sizeof(element_message->child_msg) >= sizeof(touch_button_message_t), "Message size overflow");
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}
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static bool button_object_check_channel(touch_pad_t channel_num)
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{
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    te_button_handle_list_t *item;
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    SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
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        if (button_channel_check(item->button_handle, channel_num)) {
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            return true;
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        }
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    }
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    return false;
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}
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static esp_err_t button_object_set_threshold(void)
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{
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    esp_err_t ret = ESP_OK;
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    te_button_handle_list_t *item;
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    SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
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        ret = button_set_threshold(item->button_handle);
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        if (ret != ESP_OK) {
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            break;
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        }
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    }
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    return ret;
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}
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static void button_object_process_state(void)
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{
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    te_button_handle_list_t *item;
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    SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
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        if (waterproof_check_mask_handle(item->button_handle)) {
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            button_reset_state(item->button_handle);
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            continue;
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        }
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        button_proc_state(item->button_handle);
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    }
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}
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static void button_object_update_state(touch_pad_t channel_num, te_state_t channel_state)
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{
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    te_button_handle_list_t *item;
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    SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
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        if (waterproof_check_mask_handle(item->button_handle)) {
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            continue;
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        }
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        button_update_state(item->button_handle, channel_num, channel_state);
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    }
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}
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static esp_err_t button_object_add_instance(te_button_handle_t button_handle)
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{
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    te_button_handle_list_t *item = (te_button_handle_list_t *)calloc(1, sizeof(te_button_handle_list_t));
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    TE_CHECK(item != NULL, ESP_ERR_NO_MEM);
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    item->button_handle = button_handle;
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    SLIST_INSERT_HEAD(&s_te_btn_obj->handle_list, item, next);
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    return ESP_OK;
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}
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static esp_err_t button_object_remove_instance(te_button_handle_t button_handle)
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{
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    esp_err_t ret = ESP_ERR_NOT_FOUND;
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    te_button_handle_list_t *item;
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    SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
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        if (button_handle == item->button_handle) {
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            xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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            SLIST_REMOVE(&s_te_btn_obj->handle_list, item, te_button_handle_list, next);
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            xSemaphoreGive(s_te_btn_obj->mutex);
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            free(item);
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            ret = ESP_OK;
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            break;
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        }
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    }
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    return ret;
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}
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bool is_button_object_handle(touch_elem_handle_t element_handle)
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{
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    te_button_handle_list_t *item;
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    xSemaphoreTake(s_te_btn_obj->mutex, portMAX_DELAY);
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    SLIST_FOREACH(item, &s_te_btn_obj->handle_list, next) {
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        if (element_handle == item->button_handle) {
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            xSemaphoreGive(s_te_btn_obj->mutex);
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            return true;
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        }
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    }
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    xSemaphoreGive(s_te_btn_obj->mutex);
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    return false;
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}
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static bool button_channel_check(te_button_handle_t button_handle, touch_pad_t channel_num)
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{
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    return (channel_num == button_handle->device->channel);
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}
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static esp_err_t button_set_threshold(te_button_handle_t button_handle)
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{
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    return te_dev_set_threshold(button_handle->device);
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}
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static void button_update_state(te_button_handle_t button_handle, touch_pad_t channel_num, te_state_t channel_state)
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{
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    te_dev_t *device = button_handle->device;
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    if (channel_num != device->channel) {
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        return;
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    }
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    device->state = channel_state;
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}
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static void button_reset_state(te_button_handle_t button_handle)
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{
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    button_handle->trigger_cnt = 0;
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    button_handle->current_state = TE_STATE_IDLE;
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    button_handle->device->state = TE_STATE_IDLE;
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}
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static void button_event_give(te_button_handle_t button_handle)
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{
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    touch_elem_message_t element_message;
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    touch_button_message_t button_message = {
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        .event = button_handle->event
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    };
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    element_message.handle = (touch_elem_handle_t)button_handle;
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    element_message.element_type = TOUCH_ELEM_TYPE_BUTTON;
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    element_message.arg = button_handle->config->arg;
 | 
						|
    memcpy(element_message.child_msg, &button_message, sizeof(button_message));
 | 
						|
    te_event_give(element_message);
 | 
						|
}
 | 
						|
 | 
						|
static inline void button_dispatch(te_button_handle_t button_handle, touch_elem_dispatch_t dispatch_method)
 | 
						|
{
 | 
						|
    if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
 | 
						|
        button_event_give(button_handle);  //Event queue
 | 
						|
    } else if (dispatch_method == TOUCH_ELEM_DISP_CALLBACK) {
 | 
						|
        touch_button_message_t button_info;
 | 
						|
        button_info.event = button_handle->event;
 | 
						|
        button_handle->config->callback(button_handle, &button_info, button_handle->config->arg);  //Event callback
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void button_enable_wakeup_calibration(te_button_handle_t button_handle, bool en)
 | 
						|
{
 | 
						|
    button_handle->device->is_use_last_threshold = !en;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * @brief Button process
 | 
						|
 *
 | 
						|
 * This function will process the button state and maintain a button FSM:
 | 
						|
 *              IDLE ----> Press ----> Release ----> IDLE
 | 
						|
 *
 | 
						|
 * The state transition procedure is as follow:
 | 
						|
 *       (channel state ----> button state)
 | 
						|
 *
 | 
						|
 * TODO: add state transition diagram
 | 
						|
 */
 | 
						|
static void button_proc_state(te_button_handle_t button_handle)
 | 
						|
{
 | 
						|
    uint32_t event_mask = button_handle->config->event_mask;
 | 
						|
    touch_elem_dispatch_t dispatch_method = button_handle->config->dispatch_method;
 | 
						|
 | 
						|
    BaseType_t mux_ret = xSemaphoreTake(s_te_btn_obj->mutex, 0);
 | 
						|
    if (mux_ret != pdPASS) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    button_handle->current_state = button_get_state(button_handle->device);
 | 
						|
 | 
						|
    if (button_handle->current_state == TE_STATE_PRESS) {
 | 
						|
        if (button_handle->last_state == TE_STATE_IDLE) {  //IDLE ---> Press = On_Press
 | 
						|
            ESP_LOGD(TE_DEBUG_TAG, "button press");
 | 
						|
            if (event_mask & TOUCH_ELEM_EVENT_ON_PRESS) {
 | 
						|
                button_handle->event = TOUCH_BUTTON_EVT_ON_PRESS;
 | 
						|
                button_dispatch(button_handle, dispatch_method);
 | 
						|
            }
 | 
						|
        } else if (button_handle->last_state == TE_STATE_PRESS) {  //Press ---> Press = On_LongPress
 | 
						|
            if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
 | 
						|
                if (++button_handle->trigger_cnt >= button_handle->trigger_thr) {
 | 
						|
                    ESP_LOGD(TE_DEBUG_TAG, "button longpress");
 | 
						|
                    button_handle->event = TOUCH_BUTTON_EVT_ON_LONGPRESS;
 | 
						|
                    button_dispatch(button_handle, dispatch_method);
 | 
						|
                    button_handle->trigger_cnt = 0;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    } else if (button_handle->current_state == TE_STATE_RELEASE) {
 | 
						|
        if (button_handle->last_state == TE_STATE_PRESS) {  //Press ---> Release = On_Release
 | 
						|
            ESP_LOGD(TE_DEBUG_TAG, "button release");
 | 
						|
            if (event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) {
 | 
						|
                button_handle->event = TOUCH_BUTTON_EVT_ON_RELEASE;
 | 
						|
                button_dispatch(button_handle, dispatch_method);
 | 
						|
            }
 | 
						|
        } else if (button_handle->last_state == TE_STATE_RELEASE) { // Release ---> Release = On_IDLE (Not dispatch)
 | 
						|
            button_reset_state(button_handle); //Reset the button state for the next time touch action detection
 | 
						|
        }
 | 
						|
    } else if (button_handle->current_state == TE_STATE_IDLE) {
 | 
						|
        if (button_handle->last_state == TE_STATE_RELEASE) {  //Release ---> IDLE = On_IDLE (Not dispatch)
 | 
						|
            //Nothing
 | 
						|
        } else if (button_handle->last_state == TE_STATE_IDLE) { //IDLE ---> IDLE = Running IDLE (Not dispatch)
 | 
						|
            //Nothing
 | 
						|
        }
 | 
						|
    }
 | 
						|
    button_handle->last_state = button_handle->current_state;
 | 
						|
    xSemaphoreGive(s_te_btn_obj->mutex);
 | 
						|
}
 | 
						|
 | 
						|
static inline te_state_t button_get_state(te_dev_t *device)
 | 
						|
{
 | 
						|
    te_state_t button_state;
 | 
						|
    if (device->state == TE_STATE_PRESS) {
 | 
						|
        button_state =  TE_STATE_PRESS;
 | 
						|
    } else if (device->state == TE_STATE_RELEASE) {
 | 
						|
        button_state = TE_STATE_RELEASE;
 | 
						|
    } else {
 | 
						|
        button_state = TE_STATE_IDLE;
 | 
						|
    }
 | 
						|
    return button_state;
 | 
						|
}
 |